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Date: Thu, 21 Mar 1996 16:19:11 -0800
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From: segal@pixar.com
To: lightwave@e55.webcom.com
Subject: Re: Good glass and water attributes
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
>I am rendering a scene that needs a lot of glass and water, Ideas anyone ?
I did some water for a Sesame Street animation that looked pretty good.
I used marble texure for the color applied two shades of blue and translated
the texture in Y (so the texture shapes changed instead of sliding around).
Then I used fractal noise as a bump map and moved it in X & Z. I think I also